As you know, we use the PBE servers as a testing ground for a lot of our experimental changes, but we’ve run into situations where sometimes a change requires a bit more nuance to understand. As a result, we’ll be driving these PBE context posts when we can offer some more context.
Also note that these changes are [SIZE="7"]tentative[/SIZE], like anything else on the PBE, so they are all very subject to change.
[SIZE="4"]Kha'Zix[/SIZE] Taste Their Fear
Isolation bonus redesigned as "increases damage by 45%".
Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)
Void Spikes
Now slows targets hit for 2 seconds.
Mana cost reduced
Evolution no longer consumes passive to apply effects. Instead triples shot.
Ultimately we just wanted to increase your viable choices when picking evolutions. Kha’Zix was getting huge damage, high poke, and great utility from evolving Void Spikes. Now Void Spikes gets a slow as part of the base skill, so W is a reasonable one-point wonder. Evolving and maxing it first also works though, just not so well that it dominates the other skills. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice.
[SIZE="4"]Lissandra[/SIZE] Ring of Frost
Cooldown reduced
Damage reduced
Frozen Tomb
Slow increases per level
Damage reduced at later levels
For a control mage with a kit she has, Lissandra was throwing out a lot of front-loaded damage in team fights. The intention of these changes was to lower her damage, but to also increase her crowd control abilities. These were made to better highlight her core strengths as a strong DPS mage with high in-fight control.
[SIZE="4"]Jungle[/SIZE] Wolves
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Wraiths
Initial spawn time increased to 1:55 from 1:45
Golems
Initial spawn time increased to 1:55 from 1:45
Respawn time reduced to 50 seconds from 60
Ancient Golem
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to
Lizard Elder
Base Experience granted increased to 275 from 220
Now plays a particle effect to show who the buff transferred to
We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.
[SIZE="4"]Items[/SIZE] Madred's Razors
UNIQUE Passive - Maim
Now deals bonus damage to monsters with every basic attack
Wriggle's Lantern
UNIQUE Passive - Maim
Now deals bonus damage to monsters with every basic attack
Attack Damage increased
Life Steal increased
Combine cost increased
These changes are currently tentative. We just want to increase consistency on Madred’s and Wriggles in order to let players plan their jungle routes better with these items. There were a lot of odd cases where junglers would accidentally steal a buff from their teammate due to a random proc, or a jungler would fall behind because they weren’t getting enough procs. Overall we had to lower the damage output in comparison to the old Madred’s and Wriggle’s (if you simply average out the old Madred’s and Wriggle’s damage by four) because of the consistency involved and the fact that it never deals “overkill” damage, where it would proc on a small creep (or on a near-dead jungle unit), thereby wasting its damage.
Revised Passive - Your attacks steal Magic Resist from the target, stacks up to 5 times
Nashor's Tooth
Combine Cost increased
Ability Power reduced slightly
Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit
Malady
Removed from the game
We've moved Malady's passives to the two other Attack Speed items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (even for those that don’t deal magic damage, Sunfire Cape synergizes quite well with Wit’s End). Malady has been removed as it has simply been a poor fit in the current space that it was in.
The legend of 'La Llorona' is emerging from the river in the form of Ghost Bride Morgana. This haunting take on the Fallen Angel captures the mournful tale of the weeping bride. Tapping into a rich vein of shared cultural history, Ghost Bride Morgana is the launch skin for Latin America. Prepare to celebrate the Latin American server launch and chain yourself to this spectral interpretation of the haunting legend.
Aatrox, the Darkin Blade, is cutting his way into League of Legends in an upcoming patch. A few of the Rioters responsible for unleashing this relentless warrior are hosting a reddit AMA this Tuesday, May 21 at 7:00 PM CEST.
Learn more about Aatrox's gameplay and mysterious role in Runeterra's history by reading these features:
I'm warning you all right now - there's an absolutely adorable puppy on this edition of the Summoner Showcase, so if you die of cuteness overload, we're not responsible. Fair warning.
Here's your first chance to sound off on the Showcase! Send us a quick video response and you might see it on the show. This week's topic: "Tell us about your first game of League of Legends."
Felted Zac
Yüko's felted Zac would be at home on any shelf or snuggled up with his best plush friends. More itchy than stretchy, this Zac still has all the charm and huggability of the Secret Weapon.
LoL Sounds Song
Percussion using a bevy of sounds from LoL? Sign me up! DodgedLoL's awesome compilation proves that every champion can make a little music if they put their minds to it.
VoliDog
Znomy's adorable puppy has been kitted out with Volibear armor and a tenacious attitude to match. I would hate to be hanging around the jungle when this little guy grows up.
Lux, Ashe, Nami and Syndra Art
You wouldn't think these champions were as dangerous as they appeared; not from Joypyonn's art, at least. Don't let the brilliant colors fool you, though, since any of these lovely ladies would destroy you in a heartbeat.
Season Three Preparations
theDURRRRIAN's glimpse into Vladimir, Diana and Talon prepping for Season 3 could be mistaken for a trip to the goth club downtown, but that might be what they're going for. There's nothing more intimidating on Summoner's Rift than that amount of angst.
Summoners, the showcase needs your kickass creations, art, music, sound off vids and everything in between. Head to our submission page and send it all in!
A: The short answer is it won't be strictly enforced. We want to create an environment that encourages collaboration when creating team comps. Strict enforcement here could potentially obstruct that. However, in the event that somebody is breaking the Summoner's Code in champ select, players can use the existing reporting tools like the tribunal.
Q: I'm last pick and I have no idea how to play the role left to me – so I get reported either way. What do I do?
A: It's best to go into ranked with at least a basic grasp of how to play every role. Having said that, behavioral and game skill reporting is handled differently. Receiving an ˇunskilled player' report can't result in a ban.
Q: I ALWAYS end up last pick so this will have a significantly negative impact on me – how does pick order even get decided?
A: On average players should be seated in each pick order roughly the same number of times over a large enough set of games.
Q: So if I play with a friend who's significantly higher ranked than me, I will never have a choice in my role?
A: In this specific case, you could ask your friend to make a pick for you and then trade. More generally it's pretty rare to find a team who all insist on playing specific positions. It's worth communicating your strongest and weakest positions to your team since usually a compromise can be found.
As you all know, we value communication and collaboration above all when it comes to choosing roles in ranked games. According to the Player Behavior team's studies, teams that cooperate together have a greater chance to win. Naturally, cooperation and communication is something we want to encourage within all games of League of Legends.
That said, we do know that there have been some problems with coming to an agreement at champion select, and many players have defaulted to one of two systems: Pick Order – where players higher on the pick list have first choice of their role – and Call Order – where players believe whoever “calls” a role first gets the right to it. For a while, we've been asked what our own official stance is on Pick Order versus Call Order and, after much consideration, we've ultimately decided to endorse Pick Order over Call Order as an underlying system. There are many reasons why Pick Order works better to encourage communication and cooperation in teams:
Players with faster load times shouldn't have an unfair advantage in Call Order
Pick Order occurs naturally in the current design, so it's more intuitive
Over time, players get an equal number of opportunities to be each pick slot
Players shouldn't have to race to type a position at the start of each match
At this point we would like to stress, once again, that Pick Order should not be the first thing players turn to in determining who plays what role in ranked games. Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it. Communication and collaboration are still the most important things when it comes to playing ranked games, and we hope players will continue to uphold the Summoner's Code in all of their matches. If you refuse to communicate with your team and rely only on Pick Order to determine your role selection, you are still being a toxic player and this will reflect negatively upon you. By officially endorsing Pick Order, however, we are hoping this will give more structure to players and may help settle some disputes. And, of course, this isn't the only thing we're doing to address champion select as a process. For more information on our long-term plans, turn to this discussion with Ymir. We've also included a mini-FAQ for players who have further questions on our endorsement of this philosophy.
The 2013 League of Legends All-Star Weekend takes place in Shanghai from May 24 to May 26. Five teams representing the pro leagues in North America, Europe, China, Korea and Southeast Asia/Taiwan will clash at the Shanghai Grand Stage.
There are five regions attending, but only the top four will claim a bye for their region's top seed into the elimination stage at the Season 3 World Championship. The region that wins it all also secures the right to send one extra team to battle at the Championship, along with bragging rights as best pro region in the world at the break.
With the tournament drawing ever closer, it's time to meet the players from Garena:
Long before a certain European Jungler began advocating fitness, Wong "Chawy" Xing Lei from the Singapore Sentinels was well known for his dedication to the gym and staying in shape. Ever the versatile pro, Chawy has alternated between Mid Lane and AD Carry for the Sentinels over the last two seasons. Heading into Shanghai, look for Chawy to break out a variety of champions in the bot lane alongside MiSTakE.
When Chen "MiSTakE" Hui Chung left the Taipei Assassins to join the Taipei Snipers, he brought with him leadership and creative shot-calling. His 4.7 KDA ratio during the Taiwan eSports League is just one aspect of his play that demonstrates his ability to stay active through all stages of the game -- even sacrificing his life for his teammates if necessary. Joined by Chawy in bot lane, it's likely MiSTakE will be vocal and intensely focused throughout the All-Star Event.
Jason "HaRleLuYaR" Koh Wei Hao will handle the jungle for the all-stars. Excited for the opportunity to represent the region in Shanghai, HaRleLuYaR will bring a potent initiation jungle style to the event. Not even 20 years old, he's been making waves for the Singapore Sentinels throughout the GPL season and will attempt to port that success over for the Garena all-stars.
Averaging fewer than two deaths per game, Kurtis "Toyz" Lau will arrive in Shanghai having won 27 out of 28 games in the GPL. His astounding 9.0 KDA ratio and 410 GPM averages leave no doubt regarding his strength in the mid lane. Whatever champion he pilots, Toyz presents a threat to every lane, often appearing without warning to jump on his victims from the brush. With Toyz in the mid lane, Azubu Taipei Assassins only lost a single game; expect the Garena All-Star Team to try and do one better.
Like his Mid counterpart Toyz, the Azubu TPA's Top Laner averaged fewer than two deaths per game. Wang "Stanley" June Tsan matched his teammate in another area as well, sporting a sterling 8.25 KDA ratio throughout the GPL season heading into Shanghai. Known for his theory-crafting, Stanley has no doubt devised a number of innovative strategies for the team to use in China. No less famous for his eclectic champion picks, All-Star Weekend promises to be a worldwide showcase for Stanley.
Check out the video above to find out what All-Star selection means to your favorite players and remember to watch the All-Star games live from Shanghai starting on May 24 at www.lolesports.com.
Did you miss a team introduction? Visit these features for more from your national team:
Item sets are a way for you to create new recommended item pages that will show up in the item shop when you play.
How do I make item sets?
Select the item sets tab in your profile. Add a new page and start dragging items into it. You can create new blocks so that you can organize your items by offensive, defensive, jungle, or whatever you think of. When you save your page it will be available in-game through the item shop.
Does this save to my account?
Currently, item sets will only save to your local machine, but we want to get server-side saving to you soon. We know that this will be much better for players when they can use the feature across multiple computers, and we're working to deliver that. The server-side version will take some time since it requires additional platform work, and we want to make sure we don't impact service stability.
How does this work with community-made recommended item builders?
Recommended item pages created using 3rd party tools should still work. They can co-exist with the ones created using the item set feature, but you will not be able to use the Item Sets feature to edit your 3rd party sets.
Can I have more than one item set per champion?
Yes, you are able to select as many champions as you'd like to be associated with an item set. You can also opt to make your item set available for all champions if you prefer.
What does this look like in game?
The recommended tab now has a drop down. Custom item sets directly associated with the Champion you are playing will appear first in the drop down, followed by recommended items, followed by more general item sets and sets that are associated with multiple champions and maps.
The item shop has been your one-stop spot for Infinity Edges, Ohmwreckers and Doran's enchanting accessories for quite some time. Happily, you'll now have a second, in-client place to research and plan builds. The new Item Set tab lists every in-game item and lets you customize your builds for your favorite setups.
Once in the client, click on your profile and find the new Item Sets tab we've stuck in there for you. Inside the tab, you'll see three columns.
The left-hand column is where you generate new item sets and give them individual names. The second column lets you sort items exactly like you would in the in-game item shop. To create your custom item builds, you'll drag and drop an item into a block in the third column.
"What's a block?" you say. The recommended build that you see in-game is made of blocks. They're called things like "Starting Items," "Essential Items," etc. Your blocks can be re-named to whatever you want.
So you've created your top-secret builds. Now it's time to assign them to specific champs and maps. There are two tabs at the top of the third column. You created your item sets in the 'Items' tab; switch it over to 'Maps and Champions' to associate your new build with as many maps and champs as you like.
Figured out a hyper AP build for Ziggs, Yi and Zilean on Howling Abyss? Sweet. Want a tanky jungle build for Sejuani, Nautilus and Amumu on Summoner's Rift? Do it up. It's your call.
Just remember to tap that save button and your custom build will be ready for quick in-game clickery. You'll spend less time in the item shop and more time helping your team secure the W.
These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.
Twilight Shroud
Now grants vision in the area of effect
Shadow Dance
Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15
Caitlyn
Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.
Base Attack Speed reduced to 0.625 from 0.668
Attack Speed per level increased to 4% from 3%
Headshot
No longer gains stacks when attacking structures
Cassiopeia
Twin Fang
Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter
Diana
As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.
Moonsilver Blade
Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
Range of the cleave behind Diana reduced
Pale Cascade
Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
The second application of the shield now stacks with the first shield instead of replacing it
Elise
Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.
Skittering Frenzy
Ability Power ratio increased to 0.04 from 0.02
Spider Form
No longer grants bonus Armor and Magic Resist
Jarvan IV
Demacian Standard
Vision radius of the Standard reduced to 700 from 850
Karma
Inner Flame
Mantra Bonus - Soulflare
Slow area now spawns directly under the primary target
Miss Fortune
Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.
Impure Shots
Passive
Max stacks increased to 5 from 4
Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
Mordekaiser
Recommend items updated
Nami
These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.
Basic Attack Missile Speed increased to 1500 from 1350
Surging Tides
Bonus Movement Speed increased to 40 from 30
Aqua Prison
Stun duration increased to 1.5 seconds from 1.25
Nunu
Nunu naturally fits in the jungle with his strong objective control and high map mobility - these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
Consume
Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
Healing ratio reduced to 0.75 from 1.0
Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
Golem-type monsters grant 10% increased size and maximum Health
Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
Quinn
Vault
Fixed a bug where Vault failed to interrupt targets that were immune to slows
Rammus
Puncturing Taunt
Can no longer target minions
Rumble
We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.
Flamespitter
Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
Danger Zone damage bonus increased to 50% from 25%
Electro-Harpoon
Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
Syndra
Scatter the Weak
Improved detection of Dark Spheres at longer ranges
Twisted Fate
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns
Pick a Card
Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
Stacked Deck
No longer grants Cooldown Reduction
Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
Destiny
Cooldown increased to 180/150/120 seconds from 150/135/120
Tooltips updated
Udyr
Tiger Stance
Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
Varus
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.
Base Movement Speed reduced to 330 from 335
Piercing Arrow
Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
Improved hit detection at the end of the missile
Hail of Arrows
Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
Chain of Corruption
Improved hit detection at the end of the missile
Warwick
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
Infinite Duress
Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
Zac
For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power - reducing the burst power of his ultimate and his already unusually high sustain from bloblets.
Base Health Regen reduced to 7.0 from 12.5
Let's Bounce!
Damage reduced to 140/210/280 from 160/240/320
Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
Tenacity reduced to 50% from 75%
Zed
As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.
Razor Shuriken
Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
Living Shadow
Vision radius of the Shadow reduced to 700 from 1300
Shadow Slash
Cooldown increased to 4 seconds from 3
Zyra
Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
Mikael's Crucible
Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.
Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
Grants 7 Health Regen per 5 seconds from 0
Grants 18 Mana Regen per 5 seconds from 9
No longer grants Mana
Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
Active travel time changed to 0.2 seconds from variable with distance
Fixed an issue with the hit effect particle
Shard of True Ice
Total cost reduced to 1600 gold from 1700
Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
Summoner's Rift
While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
Caster Minions
Base Attack Damage reduced to 23 from 25
Howling Abyss
High Winds duration and intervals tweaked to match the pace of the music
Statue destruction algorithms tweaked to become more consistent throughout the match
Game Interface
Loss of Control UI
Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect
A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
When multiple, unique crowd control effects are active:
An additional icon is displayed for each unique effect type
The progress bar represents whichever effect has the longest remaining duration
Icons are removed as their associated effect type becomes inactive
Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect
Co-op vs. AI
Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes
League System
Fixed a number of cases where icons on the league view were not showing up correctly
General
Custom Item Sets
Custom item sets can now be created and edited in the summoner profile.
Saved item sets appear as an option in the Recommended tab of the in-game item shop
Item sets can be associated with a specific champion, multiple champions or all champions
Item sets can be associated with a specific map, multiple maps or all maps
Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
Karthus' Requiem should no longer have a major FPS performance hit across all maps.
Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
The 'Random Champion' option is no longer available in ranked game champion select.
Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
Fixed a bug with certain AMD Radeon video cards when playing Dominion.
Players may now disable moving their champion via right-clicking on the minimap in the options menu.
Logitech G-Key, LED, and LCD technologies are now supported.
Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.
Firstly I'd like to explain that we would NEVER ignore ANY ticket. There may be some weeks due to high ticket congestion that the response time might be slower BUT every ticket is replied to and until a ticket is resolved then we would never stop replying and helping every summoner in need of some help.
All I ask for is some patience as the support team will answer and help you with your problem.
I always thought Ashe needed a passive rework but tbh I like her the way she is. I main ADC and Ashe is of course one of my favorites!! I wouldn't change anything, I like her concept, what she brings to the team, to the laning phase, her W is just so awesome early game with very little mana cost, even her "E" with the current meta is really good (I might reduce the cooldown on her E though), and her ulti.. DAT ULTI, the plays you can make, the initiation for a teamfight, the chase, the slow, the stun! I just love her kit, the fact that you can out chase with your Q and if microed correctly you can kite mostly every champion!!
How can you remove it without an explanation? Way to go mods.
That's really lame.
Ok here's some genuine feedback.
Teemo is toxic to the game. He's anti-fun. He encourages bad gameplay, and a lot of false choices. His design and concept are annoying to enough players for you to care.
So get rid of his current incarnation.
I'm guessing you're one of the those Teemo haters? (I'm a secret one as well but don't tell anyone) :P
Apart from all that, I don't honestly think Teemo in anyway is Overpowered, destroys or encourages bad gameplay. Yes he is one of the most annoying champions in the laning phase but tbh in the overall team fights I would prefer other top laners above Teemo.
Also teemo is teemo and just for that I would personally never get rid of him especially when I can play "Chase the Teemo" games!
We noticed some of you still haven't finished your 10 games and joined a Freljord tribe. We know choosing an allegiance merits some careful consideration, so we've decided to give you a grace period to finish your games. Until the servers come down for the next patch, you can still declare your allegiance to the Avarosan, the Frostguard or the Winter's Claw!
With the Freljord event coming to a close, this edition of the Champion Spotlight focuses on one of the leaders of the three tribes. Take aim with a giant frozen arrow and focus your enemies into frigid oblivion as Ashe, the Frost Archer.
With her full suite of crowd-control and utility, Ashe has the ability to harass in lane and deliver high-impact damage complemented by one of the strongest initiates in the game. Ashe demonstrates natural kiting power with Frost Shot, while Volley provides efficient wave clear and Hawkshot's active effect allows her to spot a sneaky gank attempt. Use Enchanted Crystal Arrow to start a fight, or pick off an opponent with a cross-map snipe to end one.
Check out the video for tips, tricks, and sample runes and masteries for Ashe, an ADC with a chilly disposition.
The 2013 League of Legends All-Star Weekend takes place in Shanghai from May 24 to May 26. Five teams representing the pro leagues in North America, Europe, China, Korea and Southeast Asia/Taiwan will clash at the Shanghai Grand Stage.
There are five regions attending, but only the top four will claim a bye for their region's top seed into the quarterfinals at the Season 3 World Championship. The team that wins it all also secures a coveted extra spot for their region at the Championship to go along with bragging rights as best pro region in the world at the break.
During the weeks leading up to the event, we'll introduce each of the five teams traveling to China. We tallied your votes and the team is set; now let's meet the players from Korea:
Leading all roles in all regions with an unprecedented 80% of the vote, Hong "MadLife" Min-gi from CJ Entus Frost needs no introduction. Widely considered the best support player in the world, videos of MadLife dominating his positionhave turned headsfor years. Heading to China at the height of his powers, MadLife looks to cement his reputation as the "God of Grabs".
Joining him in the duo lane is Kim "PraY" Jong-in, NaJin Sword's potent AD carry. PraY demonstrated clear mastery of the metagame in Season 2 and has continued his success in Season 3. With his aggressive AD play and intense drive, PraY's prepared to show opponents in China there's only one thing left to do.
Park "Shy" Sang-myeon is no stranger to all-star quality play. Earning MVP awards from multiple tournament circuits since 2012 including IGN and IEM, CJ Entus Frost's top laner garnered even more attention by consistently shutting down well-known top players like MaKNooN. With all of the talent assembled at the All-Star Event, Shy is certain to seize the opportunity to assert his top lane dominance.
Representing Korea and CJ Entus Blaze, Kang "Ambition" Chan-yong heads to China as the mid-lane player. His pool of champions rivals any of the players heading to Shanghai, and his sharp mechanics reinforced his solid play throughout the summer. Seeking to test his mettle against Alex Ich and the strongest mid lane players from around the globe, Ambition will attempt to live up to his nickname and help lead Korea to victory.
When Choi "inSec" In-seok first brought Zed to the competitive jungle scene, he reinvigorated the carry jungle style. With many of the best junglers in the world eschewing champions like Evelynn or Kha'zix in favor of tankier, high-utility champs like Jarvan IV or Volibear, inSec stands out for his unique style and overpowering play. Whatever strategy the team determines for Shanghai, expect opponents to know that KT Rolster B's jungler is on the prowl.
Check out the video above to find out what All-Star selection means to your favorite players and remember to watch the All-Star games live from Shanghai starting on May 24 at www.lolesports.com.
Did you miss a team introduction? Visit these features for more from your national team:
I am back in the Dublin office after spending 3 months in Cologne working with ESL for the LCS. So I wanted to ask you guys if you enjoyed the games? The season? The entire series?
We can obviously work on the technical difficulties we had during the course of the Spring Split but what did you guys think about the rest of it? Did you enjoy it?
Summoners, the race begins! Champions the world over have assembled in our frozen domain to compete in the Freljordarod, a thousand-mile journey across the harshest regions of Runeterra. I'm Darkrider Sejuani, and I intend to win. 487 RP
My toughest competition will be Freljord Ashe. What she lacks in speed she more than makes up for with her scouting. Bristle has been trained to trample the Frost Archer if she comes close. 260 RP
Warrior Princess Sivir makes some serious tracks in the tundra. No doubt she'll be on the hunt for stragglers to remove them from the race. Thankfully, I never straggle. 260 RP
Katarina, the fool. The tundra's no place for her. She might make minced meat out of champions on the fields, but here I reign supreme. She won't make it a mile. 395 RP
Now here's an entrant I'd never have expected - Dr. Mundo assured the rest of the competitors that running in the race was a lifelong ambition. I truly hope that goal doesn't involve first place. 292 RP
A late entry! Hecarim will be a problem in the straights. No matter - my command of the cold will stop him in his tracks. To which Zaunite glue factory am I shipping this carcass? 487 RP
The Freljordarod lasts from May 14 to May 17. After that, I shall be declared the race's winner and you'll know the true ferocity of the Winter's Claw!
Been a little while since I last posted! To be honest, there isn't a good excuse for my lack of posts! The truth of the matter is that I wasn't able to properly dedicate time to posting! Some of you guys may know, but I moved over to Cologne where I was working with ESL to produce the LCS! For the first two months, I was living in a hotel without reliable internet. The Wifi in the hotel was limited to 512kb and was so choppy you could barely read Gmail let alone entire forum boards!So the time I spent in the ESL office on-line and working, was preparing for the LCS shows.
You would be very surprised at how much work we put into scripts, preparation, research, practise, review, rehearsal etc. As you guys are all well aware, these forums move at a mile a minute and unless you actually dedicate several solid hours per week to read / review it becomes very difficult to keep up with the trends and the happenings on these boards. Anyway know that the first split of the LCS is all wrapped up and we have the basic formula nailed down, I think and I hope that the Summer Split will run smoother and I will be able to play some more games with Forum users and ideally interact a little more with everyone on a more regular basis!
It's good to be back! I have missed you guys! I will be planning some ARAM's with forum users later this week Keep an eye out for my posts and how to take part!
Caladobolg we would try to reply to all threads if possible, but we have the "Champion and Item Suggestions" section on our forums, dedicated to our beloved engineers and artists, so that they see your (almost always) amazing ideas and be inspired. For them, it is much more difficult to interact through writing, since they need every valuable nanosecond for creating those unbelievable skins and new champs that we so frequently see.
Still, of course I understand your point and I am sure when they will have the luxury of some extra moments, they will reply to some of the super awesome threads, wishing to be able to reply to each one of you separately and thank you for your contribution to making this game great.
Idea-threads are read by our engineers and we could post everywhere "hey dude awesome idea! keep it up! Not sure if we will ever make such a thing but thanks for posting it!". You already know that we read your posts and we take everything under consideration. Not replying does not mean we don't read the thread so don't worry about it. And Mora, the specific thread is answered by a rioter and it wouldn't make much sense for all rioters to reply there, just because they are capable of.
(You made me reply seriously and I will lose my trollish identity in PlayWithRiot)
For this round of the Pro Player Pick, we shine the spotlight on Stanley, top-laner for the World Champion Taipei Assassins.
Stanley selected the versatile Nidalee. He dominates top lane as The Bestial Huntress by taking advantage of the variety of playstyles she allows. Stanley prefers a bruiser build that adds durability to her split-pushing prowess and the brilliant escape potential allowed by her feline form.
Click the fancy video above to see what a reigning world champion can do with Nidalee and the cougar inside her.
Can you please perform a tracert - https://support.leagueoflegends.com/...ning-a-Tracert - so that we can identify where the root of the problem is and link it to this thread so I can pass it over to the NOC team and verify if it's a problem from the League of Legends server.
I was on tribunal and I had a guy with 17 reports. I swear to God in each game he said only 1 thing which is " easy " and he he had amazing scores. So does he deserve a ban for 5 words which are 20 letters ?
Can you link the tribunal case so that we can all take a look?
While we fight for the Freljord, champions watching from afar languish for lack of attention. I wonder what their thoughts on our conflict are.
Battleborn Kayle misses the heat of battle. She wants to test her mettle against Black Ice armaments and stretch her wings across the Howling Abyss' brutal murderbridge. 487 RP
Deadly Kennen isn't taking questions; he's left a note pinned by a shuriken on the door of his home. It reads: "Ava-who? Winter-what?" 260 RP
You'd think that Freljord Rammus would take a side in the ongoing conflict, but he rates all three leaders as merely, "Ok". 260 RP
Draven has his own opinions on the icy conflict. The three leaders may not know, but the Noxian has offered himself as a prize to the victor. "I'll melt the ice right off their frozen hearts!" 487 RP
Amumu just doesn't get it. "I don't see why they don't get along. No one even cares enough to fight over me..." ;-; 292 RP
The Swift Scout, Teemo, responded: "I can't comment on any upcoming or ongoing expeditions and I'm absolutely sure that the war in the North won't affect the security of Bandle City!" 292 RP
Don't forget these champions while war rages in the North. These prices will last from May 10 to May 13.
FeralPony,i beg you,many of us are waiting for this...when can we except scorched earth renekton will be relased...Renekton is my favourite champion,i feel it's kinda lame i don't have skin for him...money is on my account,and it is just waiting to be spent
Don't work on skins. Sry.
Quote:
Originally Posted by vld2k3
Hey FeralPony!
What is your opinion on Kha'zix,is he balanced after the nerf or you feel like he still needs work?
I feel he's a bit on the strong side. The bigger design issue though is his lack of evolution choice. There is too much power in his current W and his other evolutions (mostly Q and R) are extremely lackluster. I think shifting some power around ehre could go a long way.
Quote:
Originally Posted by Vorck the Red
Do you think it would be possible for melee carries to be viable compared to ranged carries if played with a support ? Also, would it be possible to release some type of melee only items that would cater to carries and would not benefit bruisers ? For example, a melee only BKB equivalent which would have crit so most bruisers dont benefit from it that much.
Another possibility i could think of is to increase their scaling massively late game, but make them extremely team reliant early so they would not utterly dominate in low elo and low level games, basically the closest example i can think of is a DOTA-style hard carry who is extremely weak and item reliant early and midgame, but who can easily take on several opponents at once late game.
Also, what do you think can be done to buff straight up nukers with no escapes like Annie or Swain etc ? Nowadays they seem to be overshadowed by utility mids, TF and mobile assasins.
Some of the other live guys have been looking into melee carries. I'm a bit skeptical personally of having them fit well into a duo lane. Generally being melee exposes you to so much harassment that it makes this a poor option. I see them generally fitting in better in a solo lane or jungle.
I think Annie and Swain being overshadowed by utility mids is more problematic in competitive play than in normal or even high elo ranked play. None of the data we have suggests these champions are actually weak but I agree in a competitive environment they fall behind these other choices. We do have some nerfs to TF coming in next patch, TF in particular is overshadowing a lot of mid mage picks.
Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox's abilities cost health to cast.
Abilities
Blood Well (Passive)
Aatrox stores a portion of his abilities' health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
Dark Flight
Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.
Blood Thirst
Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.
Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
Blades of Torment
Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.
Massacre
Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.
Gameplay
Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.
Top-lane
The sustain from Blood Thirst keeps Aatrox's health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he's ready to finish the job, Massacre adds significantly to an already potent burst combo.
If the lane isn't going Aatrox's way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment's slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.
Team fights
Aatrox's mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.
If Aatrox's team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst's sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.
Story
Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.
The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.
Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.
Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.
"Some fight for honor, some fight for glory. It matters only that you fight." - Aatrox
I saw the other posts about Urgot but I didn't really got an answer I was looking for so:
I recently come back to League ( in January and I started in Season1) so I missed a whole lot about his nerfs and I'm really dissapointed to what happened with him over the years. When I picked him up I remember bringing terror to my lane with that huge range he had and completly wrecking anyone left and right.
Nowdays when I pick him everyone is like "oh no it's an Urgot we lose blablabla". He's still strong in early game but when the mid and late game comes and I happen to be not fed with like 3-4 kills in the early game I feel like I'm totally useless like a mosquito trying to suck blood from a rock.
Anyways enough of the ranting I'm sure you're well aware of him, so I'm just curious will he recieve a buff even if it's minor in the near future or is it even planned to do something about him?
Oh and one more question about Kha'zix.
Have you considered to add invulnerability to his leap or non-targatable or just make him take a little bit less damage or maybe only when you evolved leap with him? I tend to die a lot whilst in the air. Maybe that would be too much for him not sure I thought I ask anyways
Urgot's not a terrible pick tbh but I think he needs some tweaks to be less oppressive in lane. The E->Q when any stronger than it currently is feels beyond infuriating to play against.
Quote:
Originally Posted by Chichermak
Hello FeralPony!
I want to ask u what do u think about Rammus state in the current meta, and why is there no A Flippin' Ninja icon in game of his Ninja skin i mean whit that skin he is a Flippin Ninja :P.
He's severely underrated and probably a little too strong. He suffers a bit from lacking clear levelups early on - need W for jungle clear but E/Q for ganks, but honestly the bro is pretty strong.
We could add flippin ninja icon but it would be a nerf :P
Quote:
Originally Posted by Spookeh
Are you guys thinking of any more new maps like any 5v5 maps such as summoners rift ? I think a lot of people want a new 5v5 or a new original map maybe something like capture the flag type of thing . so the question is are you guys thinking of a new map besides howling abyss ?
New maps are always a possibility but we're generally hesitant to flood the game with maps. There are a number of problems including community splintering, esports, rising queue times, ensure proper map support etc.
Quote:
Originally Posted by EneRgi3
FeralPony, do you know is there gonna be any changes with Zac's E? I'll really be pissed if it gets nerfed because of bunch of people saying its OP. His E is the only thing he has to be as good as the other tanky initators and can be canceled easily. With an E nerf, he'll die in somewhere near the grave Warwick. Thinking of this is enough to make me sad, because he is the most fun champion I've ever seen in League.
I'll be so happy if you can answer me. That's for taking care of EUNE.
Keep up the good work ^^
-EneRgi3
Zac is getting some nerfs next patch but keeping E range long is an important element of Zac's feel and power. There are plenty of other things on the kit to tone down that are much less impactful to his fun and feel.
Hey there FeralPony I've got a couple of questions for You and I will be glad if I get an answer .So here I go :
1st. Will there be a limit in the number of champions wich will be in this game ? I mean we have already over 100 , and I do not know how much more will Your imagination last .
2nd. Do You guys find tournaments a key feature to balance the game . Afterall who can better show the weak aspects of the game than pro players ?
3rd. ( A bit of a side one ) Is Riot Games developing a new game ? If it is - will You be working on it , and will it be similar to LoL , or it will be something different ?
4th. Will You guys expand the universe of the game ? I mean You have a very strong background , and You've already started it , but still it's a bit small with those journals . I mean - Are you guys having plans to release a book . movie , hell new CGI trailer ...something ?
5th and final - How do You see the future of this game ?
Best Regards, and keep up the good work
1- At some point I'm sure there will be a limit, we're a long ways off though from running out of ideas.
2- Tournaments are one element we look at for balance but keep in mind the competitive scene is extremely different than 99.5% of league of legends ganes,
3- I see myself working on League of Legends for a long time to come. We're still growing and have a lot of work left to do and improve. We want to make League of Legends the best experience possible.
4- We have been increasing our Creative Design staff and I think you'll continue to see expansions of our lore and universe. The recent Freljord event was a step in this direction but I don't see us stopping there.
5- Very good
Is Viktor getting a passive rework soon? I really love playing Viktor but his passive sometimes sets him behind other champions.
I personally do not believe Viktor's passive sets him behind. I do believe however agree with the feeling that it sets him behind and how especially near end game it can feel like a waste of an item slot. Myself and Solcrushed have been working on some adjustments to augments to help this though I wouldn't expect anything in the very near future. The problem is that viktor is not a weak character and any changes to the augments have be pretty carefully balanced to not increase his overall power much.
Quote:
Originally Posted by tZipLA
You should add an ,, Offensive Language ,, Ribbon , so we'd know who is raging alot and who isn't ,i think it would be very helpful and players will stop insulting that much
Seems like it kind of goes against the point of the honor system .
Quote:
Originally Posted by IosephDracoDei
Hello, FeralPony!
I'm not going around forums a lot, but I jump here and there. I was digging around for Heimerdinger rework information. I'm no good at digging around forums, so when I saw this thread, I thought it was a life saver.
I know you've been asked this a lot and that your head is aching from it, but I want it answered here, and I expect the freshest information.
Apart from that little bump with his turrets a while ago, it has been silent for probably a year with him. The rework has been announced, as far as I know, in 2011. Since then, I read some "leaks" at surrender@20 which I don't like in the slightest, especially the removal of passive HP regen, it's the only thing that heals every damn thing in the game, including towers! I'm not asking you to write what his abilities look like currently, but how far did the rework go? Is it moving? Is it in the final stages? When will it finally be released, by your estimation? Is Heimer going to benefit from it at all, and if not, will you at least get him back to present stage? I'm sorry if I'm sounding ruff, but these are my opinions and questions I'd like to get answered. This is the first time I actually got to one of reds, and since you were usually the one to talk about Heimerdinger's rework when questions were asked, I'm expecting you to pull some info out of the team who's got the job to rework him.
I really like the Inventor and I'm quite unnerved at Riot for taking so long to rework him. He can't be that hard to balance properly and to be buffed to be able to cope with the gap closing champs.
I apologize if I offended you with my approach. Reds don't really come around here, as far I could see, and this was a great opportunity to finally let some steam off and get the info I seek. I hope you'll get around to answering this. Thanks in advance!
Xypherous has been actively working on the Heimer changes and I've been helping him a bit. I won't go into any more details beyond that until it's a bit closer sorry. Releasing too much information too far in advance has burned us in the past and set false expectations for you guys. It's one of the prices of transparency and while we want to give you guys information, stuff can change, timelines are constantly reeadusted etc and setting potentially false expectations can do more harm than good.
I have a question why u didnt make armor item for carryes . i mean they got that qqs and maw for ressist but for armor they only got ga which isnt really good if there are teamfights to often
is there a reason . .cause i got suggestion
executioner calling + chain vest = item which gives like 50 dmg .. 20%crit change 60 armor -- heal reduce
finally people would buy exe (havent seen it in a 2 years on any1)
+ it can have something special like + 50 range ranged only --
or specific sight reduce
Dont think this would be op on any1. . not even on caits
Range increases especially on items are a pretty dangerous design space as many champions are already very close to being to able to outrange towers without retaliation. This seems like something more appropriate as a champion specific item.
As for AD/Armor generally these stats would be used by fighters to murder AD carries. Due to the hyperscaling nature of AD carries I don't see any of them ever purchasing an AD and Armor item. If durability against enemy ADs was something that would be valuable I would expect to see a ton more ninja tabi's being purchased in lane. It's low item slot investment and offers a massive amount of mitigation against enemy ADCs. Historically it's been almost impossible to actually get ADCs to buy any mitigation item that isn't their last item slot due to scaling so heavily off of AS, AD, and Crit.
Quote:
Originally Posted by KIIITTEH
Why is the new ranked system so bad ? A lot of people are unhappy with it, and you drop DIVISIONS after just a tiny losing streak because you had the unluck of queueing up with a leaver / flamer / whatever, you get the point. Its far too frustrating to play the game in its current state, people just prefer to "have fun" by ruining other's games. They may get punished, they may not get punished, but in the end everyone still loses LP on the losing team, be it because they lost fairly, or lost because of a flamer, or whatever. A flamer in my context is someone who spends a ton of time typing **** to other people and blaming and raging at them, instead of actually playing the game
Something needs to be changed, people are kinda already leaving slowly
And sorry, dont mean to sound hateful in my post, just frustration taking its toll
I don't work on the competitive systems but the ranked system is something they've been investigating heavily. Couldn't tell you any more than that though.
Quote:
Originally Posted by kl anfsasoh
Hello FeralPony!
Iam happy that you take your time to answer our questions here, and Iam grateful!
I would like to ask you though, have you ever considering tweaking Ashe's passive? (The longer she waits, the higher is the crit chance). I don't find it ever so useful, as I need to last hit minions, and when chasing enemys, I have to constantly shoot frost arrows on them, which makes the passive useless. So any thoughts?
Ashe's passive isn't something we're particularly happy with. I imagine we'll be changing it at some point but its an issue of priorities. I know it is something Morello has been pretty passionate about changing.
It's because the time when he was not popular, ADC like Ezreal, corki and Graves were much more popular because of their escape capabilities and their burst damage. Now with the new style of meta and supports and also the fact that there are a lot of bruisers playing, Varus is becoming very popular also his ulti is very vital for chasing / retreating.
Did you know that the LCS is broadcast in more than just English? Oh yes, there are a variety of broadcasters doing the LCS in French, Spanish, Portuguese, and a whole bunch of other languages! This list will grow as the LCS progresses, so check back often!
Check out the list of alternative LCS broadcasters below and find the language of your choice. These broadcasters may not be online for every LCS match. Remember, while we trust these broadcasters to do a great job with the LCS, some of them are not Riot-run, and thus we don't have control over what content they put on stream.
I won these coins off a certain Card Master whose name I won't say… and whose real name I don't even know. I'd lost every single hand up until this one, and the one time I beat him, of course he'd bet completely useless old coins. I can't spend them anywhere in Valoran. At least I've found a “use” for them now. It took me a while to realize it, but that's the same jagged blade on these old coins.
Finally, there's this pendant to the right. It's very, very old, and I have no idea where it originally came from. That's the dark figure's face right there in the metal. Whoever he is, he's been around for a really long time.
That's all I've collected so far. So… what do you think? Who is this figure, and what does his presence mean?
I got lucky with this one. I found it stuck between the pages of that huge book. It's not the same paper, and it's pretty damaged. Maybe someone got to this research before me, but they didn't get as far as I did.
In the image, it looks like these men are revering a statue of the dark figure. The statue itself looks like it's half-unearthed. It might not even be something they built, but something they found.
What is it about this figure that drove these people to be so devoted to him?
This Ionian woodblock was carved long before the war with Noxus. They're rare nowadays, but they're always more or less the same. They all depict things of beauty: landscapes, monks in meditation, the stars and the night sky, all of that “enlightenment” stuff they're always on about. All of them... except this one.
I've never seen anything like it. It's that same dark figure with that same blade - and the worst thing - I don't think those red stains are ink…
You can carve plenty of interesting things out of the Freljord's ice. That place has always been a battleground, so I wouldn't have thought twice about digging up a dagger like this one if it weren't for two things. One: check out the etching in the metal. Look closely enough and you'll see the same serrated design found in the rest of these relics. Two, well… the dagger's hilt is carved from human bone.
Here's where it gets more interesting. The tribesmen of that region say the figure on the blade is a legend, a “warrior-savior” who appeared during a battle against a hated rival tribe several years ago. They'd almost lost the battle, but the warrior appeared and led them to a crushing victory over their enemies. They left no one alive, but when the tribesmen went to celebrate with their champion, he'd already vanished. They say that - in his memory - they took the bones of their enemies as trophies.
It sounds like a similar story to the one from the Shuriman tomb. Both tell of a warrior who appeared and turned the tide of a great battle… but at a gruesome cost.
Shurima's been gone for centuries. It's hardly anything but dust now, but the ruins that remain show a massive civilization that once thrived in the desert. I have no idea what happened to the empire. It seems like it vanished without a trace… but that's a whole different mystery.
I found this urn in a tomb there. From the look of the place and some of the carvings on the walls, it was the final resting place of a great Shuriman warlord who led a battle against impossible odds. He and his men should have gone out in a blaze of glory, but somehow, they won. Just a handful of warriors defeated thousands of enemies who rose against them.
It's no wonder they'd immortalize that kind of victory on the walls of a tomb, but what is this dark figure doing on the urn? What part did he play in this battle? I just don't get it.
When I noticed the similarities between the Demacian stained glass and the Noxian statue, I had to know more. I pulled as many books as I could out of the library at Piltover's academy. There are some sections there restricted to everyone but academy graduates. I could have gotten in on my own, but I didn't want to burn any bridges, so I had Jayce help me out. Everyone loves that guy.
The smaller one is a book of Noxian war poems. Most of what's inside is standard Noxian military fare, but the blade on the cover captured my attention.
The big one right here is an old book of fables and stories. Not all of them are entirely true, but one of them caught my eye. The character in the story is an arrogant general leading his warriors into battle and winning with ease. He has the last of his enemies cornered, but… you know what they say about pride before a fall.
A great warrior—that's right, our dark figure—appears in the battle. The arrogant general's enemies, men on the verge of death, are inspired by his presence. “They rose from their knees as though he'd lit their very blood aflame,” it says. “The shamed general watched as his men were cleaved by an army that had begged for mercy just moments before. His enemies had become murderers and butchers. As they closed on him, the general could not be certain whether they were still men at all.”
Yes, Noxus. You know how I feel about Noxians, but their city is full of history. It'll take more than dark magic, guards with massive axes, and a creepy bird guy to keep ME from exploring the most important places in Valoran.
Noxus is full of these kinds of statuettes. Usually, they're made as tributes to the nation's greatest heroes, but this one doesn't look like any Noxian war hero I've ever heard of. I know of plenty, too, believe me: pick up any Noxian book and it's probably a way-too-lengthy chronicle of some hero's life, conquests, and the size of their weapon. I wouldn't have looked twice at this one if I hadn't recognized the figure.
Here's the thing that's really nagging me… what's Noxus doing with statues of a figure that shows up in Demacian art, too?
Take a look at this. It's a stained glass window from Demacia.
Don't ask me how I got it. I'm going to give it back, I promise. I'm borrowing it for research, and they'll never know it's missing. Demacians never stop talking about light, so what do they really need a window for, anyway?
Look closely. See the shape in the center with the wings and the jagged sword? That's the figure I've been seeing everywhere.
This is the first artifact that really got me thinking. It's not that old, and it can't really go back more than a few generations at most. I asked around, and nobody knows what the figure is or if he has a name. They all agreed on one thing though: whoever this figure is, he's clearly someone worth remembering to be immortalized like this.
But why does he appear in so many other places? So many of these artifacts are ancient, and some are from lost civilizations so old they don't even have names.