Most Recent Features News

LoL Design Values: In-depth with Clarity

With Jungle Timers hitting the PBE, we got clarity and environment designer Richard "Nome" Liu to write about the importance of gameplay clarity in League of Legends.
3 years ago

Summoner’s Rift Hub

Come check out the latest updates and share your thoughts on the updated Rift.
3 years ago

Watch the Summoner's Rift livestream, live now!

Come watch a game on the updated Summoner's Rift and get aloe verified answers from the devs to your burning questions now!
3 years ago

Watch the SR livestream on 6/11, 10:30am PDT!

Come watch a game on the updated Summoner's Rift and get aloe-verified answers from the devs to your burning questions on Wednesday, 6/11 at 10:30am PDT on Twitch.
3 years ago

Dev Blog: SR’s gameplay updates

The update to Summoner’s Rift aspires to improve the game without changing your moment-to-moment gameplay. These iterations share a common goal—to level up the gameplay of Summoner’s Rift, whether it’s through mechanics design, gameplay balance, or clarity.
3 years ago

One For All: Mirror Mode returns to the workshop

One For All: Mirror Mode returns to the Featured Gameplay Mode workshop but it’s left behind plenty of memories.
3 years ago

One For All: Mirror Mode ending soon

Hop in and experience a conga line of Rocket Grabs across Howling Abyss before it goes back into the workshop!
3 years ago

Update to Summoner’s Rift headed to PBE

As some of you have guessed, we've been busy working on an update to Summoner's Rift for a while now. Learn more about what we’re trying to accomplish.
3 years ago

Dev Blog: Updating Summoner’s Rift

Welcome to the first dev blog for our update to Summoner’s Rift! We’ll be doing dev blogs until this update goes live in order to give you guys insight into what we changed and why we changed it.
3 years ago

One For All: Mirror Mode is live!

From now through June 8, experience the chaos of ten players, one champ and one lane.
3 years ago