Introducing the Fan Art Showcase

We’re building an official home for the world’s greatest League fan art.
1 week ago

/dev: On the Champion Rework Pipeline

Why does it take so long to rework champions?
3 weeks ago

/dev: On Story Hooks

The things we leave behind: Narrative hooks in large-scale story universes.
1 month ago

TURBO MODE: The Data Behind Your Spell Spamming

We gather data on just about everything that happens in live League of Legends matches—and we mean everything, including the exact number of times every player in the world uses their abilities in-game.
1 month ago

/dev: Champion Prototypes

Champions take strange forms on the road to release.
1 month ago

Dev Blog: The Animation of Ivern

Lingyun "LukeHop" Hu is here to tell you about our latest champion, Ivern, and how we used animation as a tool to strengthen and define his character.
1 month ago

/dev: Ghostcrawler on depth vs. accessibility

A deep-dive League’s philosophy of depth over accessibility, and how this philosophy manifests in key design decisions.
1 month ago

Ask Riot: Doom Bots, dragons, and balance

This week it’s all doom but no gloom.
2 months ago

/dev: New001 on competition beyond ranked

New001, lead producer on League, talks League as a global sport and where we’d like to take the competitive experience next.
2 months ago

State of Champion Update

Let’s check in with the various teams working on Champion Updates and get a look at our plans for the future!
3 months ago