/tech: Giving Champions Context

How the Contextual Action Component system enriches champion interactions.
2 weeks ago

/dev diary: Ghostcrawler on Successful Champs

Ghostcrawler deep-dives what it is that makes a champion succeed.
2 weeks ago

/tech: Kayn Goes to Particle Town

How a new toy helped us create the Shadow Reaper.
3 weeks ago

/dev: On the Purpose of Pre-game

In this article we dive deep into our philosophies and thinking behind the Pre-game systems.
2 months ago

/dev diary: Meddler on Unusual Playstyles

Meddler talks about unusual or “off-meta” playstyles, and how Riot feels about them.
3 months ago

/dev: State of Skins

Dive into our thinking on how we make and choose skins and our goals for the future for skins.
3 months ago

/dev: On Sound Design for the Dragon Sorceress

How’d we create the vocals for Zyra’s darling dragons?
5 months ago

Riot Pls: 2017 Dev Plans

What’s in store for League in 2017? Lead Producer New001 gives an overview.
5 months ago

/dev Diary: Ghostcrawler on League’s Rate of Change

What’s the reasoning behind League’s frequent updates, and how much change is too much?
6 months ago

/dev: State of Champion Update, January 2017

With Warwick live and the Assassin update in the rear-view, what’s next for League’s Champion Update team?
6 months ago