Teamfight Tactics patch 10.13 notes

AuthorRiot Beernana
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Welcome Astronauts!

We're back with the first update of the second half of the third set of TFT! This week we're swapping out the Medium Legends galaxy for a new one: Binary Star. In this galaxy, champions can hold a maximum of two items. In terms of general game balance, we're pretty happy with how the mid-set update landed. However, the new Battlecast champs didn't pack quite the punch we were aiming for, so they're getting a few improvements.

Let's get into it!
Blake "Riot Beernana" Edwards

Highlights

Ranked

  • If you are ranked Master or above, you may now only queue solo in Ranked.

Systems

Galaxies

  • New Galaxy: Binary Star. Champions can only hold two items.
  • Medium Legends Galaxy has been removed from the game.
  • Binary Star will occur in 10% of games.

Miscellaneous

  • Raised the minimum number of items that can drop in a game by 1.

Traits

Balance and Adjustments

  • Battlecast Damage or Healing: 70/160/325/600 ⇒ 80/180/480/880
  • Blademaster Chance for Bonus Attacks: 30/70/100 ⇒ 30/65/100
  • Blaster Bonus Attacks: 3/5 ⇒ 3/6
  • Cybernetic Bonus Attack Damage: 40/80 ⇒ 40/75
  • Dark Star Bonus Attack Damage & Ability Power: 8/16/24/32 ⇒ 8/18/28/38
  • Infiltrator Bonus Attack Speed: 40/70/120 ⇒ 40/80/120
  • Mystic Magic Resistance: 50/125 ⇒ 50/120

Champions Balance

Tier 1 Champions

  • Illaoi Health: 650 ⇒ 700
  • Illaoi Tentacle Smash Defense Stealing: 20/30/50% ⇒ 30/40/60%
  • Illaoi Defense Stealing Duration: 4 ⇒ 6 seconds
  • Nocturne Attack Speed: 0.7 ⇒ 0.75
  • Nocturne Unspeakable Horror Damage: 200/250/350 ⇒ 200/250/400
  • Xayah Total Mana: 70 ⇒ 60

Tier 2 Champions

  • Darius Armor: 35 ⇒ 40
  • Darius Magic Resist: 20 ⇒ 30
  • Darius Dreadnova Guillotine Damage: 400/500/750 ⇒ 400/550/800
  • Kog’Maw Health: 500 ⇒ 550
  • Kog’Maw Total Mana: 40 ⇒ 30
  • Kog’Maw Barrage % Max HP Damage: 2/4/7% ⇒ 2/4/8%
  • Nautilus Impact Crater Stun Duration: 3/3.5/4 ⇒ 3/3/5 seconds
  • Nautilus Mana: 60/120 ⇒ 50/120

Tier 3 Champions

  • Bard Cast time significantly reduced
  • Cassiopeia Poison Duration: 12 seconds ⇒ 14 seconds
  • Jayce Health: 850 ⇒ 800
  • Master Yi Chosen One Damage: 75/100/200 ⇒ 75/100/175

Tier 4 Champions

  • Fizz Starting Mana: 60 ⇒ 50
  • Gnar Health on Transform: 750/1250/2500 ⇒ 750/1250/4000
  • Gnar Attack Damage on Transform: 100/175/400 ⇒ 100/175/550
  • GNAR! Stun Duration: 2 ⇒ 1.5 seconds
  • Jinx Get Excited!Bonus Attack Speed: 60/75/100% ⇒ 50/70/100%
  • Riven Energy Slash Shield: 250/400/1000 ⇒ 225/375/1000
  • Teemo Satellite Damage: 125/175/600 ⇒ 125/175/550
  • Teemo Satellite Slow Duration: 4 ⇒ 3 seconds

Tier 5 Champions

  • Ekko Chronobreak Damage: 100/200/2000 ⇒ 100/150/2000
  • Thresh Total Mana: 75 ⇒ 90

Items

  • Bloodthirster Healing: 40% ⇒ 45%
  • Hextech Gunblade Healing: 40% ⇒ 45%
  • Jeweled Gauntlet Bonus Crit Damage: 20% ⇒ 30%
  • Statikk Shiv Damage: 80 ⇒ 90
  • Zz’Rot Portal Health: 1000/2000/3000 ⇒ 1500/2250/3000

Bugfixes

  • Cleaned up some tooltips with respect to percentages
  • Fixed Malphite’s Energy Shield not benefiting from the Spell Power provided by Chalice of Power
  • Fixed Space Pirates rarely causing additional coin drops when equipped with Giant Slayer
  • Fixed an issue where a Kog’Maw’s attacks during Barrage could rarely become Trap Claw procs
  • Removed the unintended orange glow that would play on melee weapons of units equipped with Infinity Edge
  • Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s Satellite Traps

Mobile Corner

  • A few Team Planner bugs needed fixing.
  • Xerath was lost in space for a bit. We found him and put him back in the Team Planner.
  • We removed a few champions from the game in patch 10.12 but they hid away in the Team Planner. We found and removed them.
  • Nocturne snuck into Tier 2 in the Team Planner. We put him back into his appropriate Tier 1.


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