Welcome to our Remix Rumble Championship Patch!
But you don’t have to be competing next weekend to be a champion—cause just by reading this, you’re already one! Due to the competitive nature of this patch, we’re going extra light and extra small here, but that’s not stopping our update to Team Planner. In addition to that, we’ve got some fresh balance updates for the last patch of the 3.5 Revival mode. And what’s this…a new Learnings article with insights into how the team thinks Remix Rumble went, and where we can take TFT in the future!?
Team Planner Snapshot now allows players to quickly import champions from their field directly into Team Planner with the click of a button! Just open up the Team Planner, click Snapshot and confirm!
As mentioned in the 14.2 notes, with this patch we are updating our minimum system requirements and will no longer be supporting Windows 7, 8, and 8.1 for all League of Legends and Teamfight Tactics games. To maintain the stability and performance of our game we sometimes need to deprecate support for legacy Operating Systems that aren’t widely used by our players. If you’re still playing on these versions of Windows, please consider updating to continue playing. Please see our min spec support page for more details.
In addition to the Windows minimum spec update, starting in patch 14.5, we’re formally discontinuing support for TFT on ChromeOS, meaning players on this OS will no longer be able to update to a later patch.
While we’ve been discussing Vanguard (Riot’s anti-cheat software already being utilized on Valorant) arriving globally, after some time testing the diagnostics check on PBE we’ve elected to change the rollout plan. Instead of a Global rollout, we’re going to be releasing in a single region first, the Phillipines, with patch 14.5. This allows us time on live servers to evaluate how Vanguard is functioning and being experienced before making adjustments if required.
Large, like the announcement coming at the end of the Championship on March 3rd!
Dragon’s Claw is reclaiming its rightful place as the item with the most Magic Resist to help you itemize into AP heavy lobbies. The 10 MR comes at the cost of 1% of the max Health offered, making the item a bit sharper as an MR slam.
Small, like the LARGE CHANGES section.
Making sure our harder to hit trait breakpoints are worth their difficulty.
Now that we’ve reworked Karthus, he’s benefiting more from repeat casts to clean up fights, so we’re giving him a Superfan item that’s a bit more adaptive to his current state. NOTE: This change shipped early in our mid-patch update last week.
Poppy was receiving more attack speed than intended from bonus Attack Speed, so we’re fixing that and giving her a small amount of compensation Attack Speed.
Compensation for fixing a bug where Poppy gained more attack speed than intended from bonus attack speed.
It’s been like this for aegis.
The Double Up meta has revolved around whichever team could access a Prismatic trait through high-rolling from their Assist Armories. These high-rolls were too common, so we removed them for now to preserve those prismatic moments as super-hype and powerful ones. While we were working on the Armories we also did some light adjustments to rebalance the offerings that haven't changed values for quite some time.
With 14.4 being the final patch to play the 3.5 Revival Mode, we’re sending it off with one more balance pass mostly focused on buffing the most underperforming champions and trait.
Jinx carry can now carry more than just your opponents!