Nexus Blitz patch notes

By SpaceNorth

Patch 8.17 marks the halfway point of the Nexus Blitz alpha, and while it's still too early to tell if the mode will stick around, we're thrilled with the response so far. Today we're talking about common feedback trends and questions, and sharing some changes coming with the next patch.


8.17 Changes

Reminder: We patched in Scuttle Racing (event), Wrath of the Hunter (reward), and a bunch of balance changes during the 8.16 patch. Check your week 1 and week 2 boards threads for details!


Events & Rewards


New Stuff

NEW EVENTS Paranoia Royale, Loot Veigar
NEW REWARD Blessing of Caitlyn

Snowball Fight

PENGU When the Snowball Fight event begins, a penguin buddy will appear next to you. Landing a snowball now grants +2% MS and +5% penguin size and sparkliness. Penguins and the movement speed boost stick around until you lose the event or die after the event ends.
SNOWBALL COOLDOWN 3 seconds 8 seconds
SNOWBALL SPEED 1400 1900
SNOWBALL RANGE 2000 1500
SNOWBALL SLOW 30% 60%
THROW IT Snowballs now have a 0.25 second cast time and a cast animation
NEON SNOW Enemies hit by snowballs are now revealed for 3 seconds
OOMPH Long-range snowballs feel a bit weightier

Push the Cart

AXLE GREAS Carts that spawn from the 2nd event onward move faster
PROFIT Pushing the cart now grants gold

King of the Hill, Bardle Royale & Juggernaut

REIN IT IN Circle spawn positions have been tuned to less strongly favor the behind team

Sudden Death

NEXUS MINION AD 300 420
TOO BIG Nexus minions can no longer be displaced by most spells
GHOST Nexus minions now ignore unit collision



On-Fire Buff


OUCH Now increases damage taken from turrets
FIERY SPIRIT Now persists through Guardian Angel effects


Map Changes


DINNER Added a scuttle crab nest to the bottom lane
ROADWORK Narrowed the lane around the inhib towers
DEFORESTATION Opened up the areas between raptors and Blue buff
A HOUSE IS A HOME Red buff now has environmental doodads around its pit so it feels more lived-in
BEWARE Increased clarity of jungle turrets
IT WAS ME ALL ALONG Added visuals for fountain turrets so the death laser makes more sense


Champions

Talon

PER-TERRAIN E COOLDOWN 160/135/110/85/60 seconds 80/67.5/55/42.5/30 seconds


Items

Sword of the Divine

NEW? Sword of the Divine (last seen patch 4.19) has been added!

Force of Nature

STOP STACKING IT Force of Nature's base health regen is now Unique

Jungle Items

RIVER REGEN Jungle items now give mana regen in the river

REMOVEDBloodletter's Veil

BYEBloodletter's Veil has been removed because mages are already strong enough without getting spell shields for dealing damage. They still have DFG, which is more fun anyway.


Runes

Grasp of the Undying

HEALTH PER PROC 10 (6 for ranged) 15 (9 for ranged)

Demolish

COOLDOWN 45 seconds 30 seconds

Kleptomancy

LATE GAME DROP ACTIVATION 6 minutes 4 minutes
GOLD ON FAILED LOOT 5 10

Presence of Mind

ULT CD REFUND 10% 6%


Turrets


ARMOR/MR 50 60
OUTER TURRET HEALTH 3040 3300
INHIB TURRET HEALTH 4240 4300
NEXUS TURRET HEALTH 5440 5400


Death Timers


MAX TIMERS REACHED 20 minutes 18 minutes


Bugfixes

  • Fixed a bunch of disappearing circle bugs for events
  • Yasuo can now ult enemies knocked up by allied Catapult of Champions landing impacts
  • Queue select text no longer overlaps in some regions, making it rough to actually select the queue
  • Fixed text positioning issues with Mirrored Scoreboard
  • Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death. It may still happen, though :(

Some Good Questions

Will we get ranked mode, draft pick, or bans if Nexus Blitz becomes permanent?

We set out to build a mode with less pressure than Summoner's Rift, so the plan is to avoid a lot of the metagame features that lead to hypercompetitive feels. These have been pretty common requests, though, so we're looking into what we can accommodate for the future.


Old items are really exciting! Add more!

Okay.


Why did you make janky Summoner's Rift instead of a new map?

Everything you're seeing on the map right now is temporary for the sake of the alpha. If Nexus Blitz becomes permanent, it'll get its very own high-quality map with a unique thematic identity!


Why does Nexus Blitz take so long to load up?

Like other things, this comes down to the alpha nature of Nexus Blitz. We've been focusing on critical needs first, like a functioning queue and an exciting events system that keeps you coming back. That said, we're looking into a few load time trends to see if there are any simple fixes to make things faster.


Wait lol why am I playing against challengers I am silver please help?

We’re using a similar approach to matchmaking that’s been used for rotating game modes in the past, but every mode requires different considerations. While we've managed pretty fast matchmaking (which is huge for this mode), we've also seen some match-ups that are... questionable... particularly for the first few matches you play. It’s definitely not the desired experience, and something we'll be looking at for future prototypes or if NB becomes a permanent mode.


Riot, how am I supposed to do King of the Hill when the circle is in their fountain?

We want each event to be an exciting moment where either team could make an awesome play and win, even when one team has a big lead going into it. The event system currently overcompensates in some cases, though, creating bad scenarios like a circle in the fountain. We're still tuning this part of the feature, including some 8.17 work (see above).


Champ balance seems [good/bad]. [Good/bad] job Rito!

For a less competitive mode, we think Blitz is doing pretty well on the balance front. We want you to be able to pick whichever champ you feel like playing and so far that seems to be the case. One specific observation we're excited about: almost any champion can viably jungle if paired with the right partner.


Are you adding or removing any more events and rewards during alpha?

We've got a few more additions in 8.17! In terms of removing or reworking events and rewards, our plan is to keep everything in since the alpha only runs for two more weeks. We'll then evaluate what worked and what didn't, and make deeper changes (including additions/removals) if we bring Nexus Blitz back.

Thanks for checking out the patch notes! The next event begins in thirty seconds—get in game and let us know what you think of it (and all the other new features).


2 months ago